Bookworm.

Mobile phone screen displaying Bookworm app with book categories and hot swaps, alongside app description about swapping and lending books.

For my thesis project, I aimed to address the challenges faced by the ebook industry. The digital publishing landscape has stagnated, offering readers far fewer capabilities compared to physical books. My goal was to develop a product that restores the same level of freedom and versatility that physical books provide, while ensuring that writers and publishers are fairly compensated.

The question I wanted to ask was: 

“How can an ebook application incorporate the sharing and swapping of ePUBs for readers while taking the interest of the publishers into account?"



Target audience:
Digital and physical readersReaders of all agesReaders looking to socialize with others on a specified platformThe ability to read more books they like/love without breaking bank

Hand-drawn wireframe sketches for a mobile app labeled Version 1.0, showing screens of chapters, search results, filters, user comments, adding physical books, and user preferences with handwritten notes and arrows indicating navigation flow.

My research was mostly about the publishing world and how the music world could help the publish world forward. In my product biography You can see all my research and how my product solved the problem.

During this project, we underwent multiple versions and iterations, which proved crucial in refining our ideas and solutions. Creating numerous wireframes greatly aided in clarifying my vision and identifying effective approaches. This iterative process has become a vital step in my own methodology, a valuable lesson learned through this experience. I'm proud to have completed my studies with this project, achieving a score of 8.

Collage of iPhone 14 screenshots showcasing various app screens including notifications, book categories, wallet, profile, chat with worm illustrations, and reading progress.

The Problem:
- People can’t exchange or sell their ebooks like physical books.
- Can’t lend out ebooks without sending them the full book file.
- No real ownership

The Solution:

- Book swapping, you look for a book and get matched with someone that would like a book in your library to read. You each get 2 weeks to read it.
The books you lent disappear from your library and return when the time is up
- Forming bookclubs online and being able to see how far other members are and they can add commentary along the way that you all can see.
- Selling ebooks secondhand, you can sell books you don’t wanna keep anymore to make room in your library and get some money back. A small percentage goes to the writer/publishers.

Some of the features include the ability to trade ebooks with others online, donate directly to writers, recycle old ebooks, join an online book club, and lend books within the book club.

Smartphone screen showing a book lending app interface with the question 'What book would you like to lend from Melisa?' and book covers, alongside text 'Lend books among clubmembers, Borrow any book up to 4 weeks from friends.'
Mobile app screen showing book 'Pure Colour' by Sheila Heti with rating, ownership tags, a brief description, and buttons for continuing reading, swapping spots, and viewing notes.
Mobile app screen for 'Parmesan To Read' showing a book 'A Good Girl’s Guide to Murder' with 20% contents read, a button to lend a book, and a list of users with their reading progress percentages.
User profile screen showing Melissa Lewis who reads Dutch and English, has 99 books, 2 bookclubs, 300 swaps, with a featured book 'A Good Girl's Guide to Murder' by Holly Jackson, and genres including Art, Humor and comedy, Thriller, and Philosophy.
Mobile app screen showing an option to select a book to read during a swap. The selected book is The Final Girl Support Group by Grady Hendrix. Below are swap choices with profile pictures and details for Robin Glover, Tim Lyle, and Willie Ricks, including the number of books they own and swap duration preferences. A peach-colored 'Swap' button is at the bottom.

Happybase

During my time at Happybase, I worked on a wide range of creative tasks including video editing, basic animation, illustration, and graphic design. I was also responsible for rearranging and refining content to improve user experience and visual clarity.

Blue gear character wearing a hat watering three smiling flowers in pots against a light background with abstract floral shapes.
Illustration of three colorful gear-shaped figures with arms and legs assembling puzzle pieces, symbolizing teamwork and collaboration.
Illustration of a laptop screen showing a video call with four colorful gear-shaped characters smiling, with two high-fiving and two holding coffee mugs.
Three colorful cogwheel characters pulling a blue upward arrow on a beige background with larger cog shapes in corners.
Illustration of three colorful gears with smiling faces, carrying briefcases and flying with capes against a light background with clouds.
Illustration of a seesaw balancing work items like a laptop and folders on one side with leisure items like coffee, dumbbells, and a gaming controller on the other, symbolizing work-life balance.

One of the most valuable aspects of this role was the freedom to explore and grow. I had the opportunity to expand my skill set, experiment with new tools, and push my creativity further. The supportive environment at Happybase encouraged me to take initiative, refine my design process, and develop a deeper understanding of visual communication.

More illustrations and animations
Dashboard of a Dutch coaching plan named Dantefactor with sections for motivation, skills, policy, and leadership support, showing editable blocks and sample text.
Dashboard interface titled 'Jouw koersplan - Dantefactor' showing a form with fields for work goals, a dropdown menu for focus areas, a date picker open to November 14, 2024, and navigation buttons labeled 'Vorige' and 'Volgende'.

IGNE- Yucap

For Yucap I did the complete UI side of the project and helped the UX Designer realise their ideas. Yucap is a website where employees at a company can evaluate what they what they want to achieve and add deadlines to those achievements to stimulate them witht he use of the Dantefactor. It is currently an ongoing project so some of the content is not there yet.

Team Sigma dashboard in Dutch showing notifications, task progress bars, team status and composition pie charts, chat section with user icons, team happiness score of 4.3, and top qualities listings for team members.

IGNE - Happybase & Amplixs

Dashboard in Dutch showing brand performance score with a doughnut chart and rankings of hotel locations, plus two white boxes detailing longer check-in times, customer stories, and feedback.

The image above is a dashboard design I made for Happybase. Funnily enough I also work at Happybase as a Digital Designer and Video Editor. I was asked to make their dashboard since I’m already familiar with their branding and style. The image on the left is a design I made for Amplix's for a dashboard to keep track of feedback from customers from recreational facilities. Both are ongoing projects.

Rebranding Amulet

Color palette chart showing primary colors, background color, supporting colors, secondary colors, and body text color with color codes and wavy outlined shapes beneath.

One of my first assignments at IGNE was to make a new branding for their company Amulet. It’s a company that makes tech solutions for in healthcare.  I wanted to add more natural and organic colours and shapes to give a feeling of being more at peace than the previous bright reds and oranges.

Color palette named Amulet with nine swatches in shades of blue, dark teal, dark purple, muted pink, off-white, golden yellow, light gray, and dark navy, each labeled with its hex code.
Blue bubble letters spelling 'MIRRE KERS' with two red cherries connected by green stems on a cream background.